
HUNTER MCCORMICK
LEVEL DESIGNER




DESIGN TOOLS
HELLO!
My name is
Hunter McCormick
I am a level designer with experience creating fully playable multiplayer arenas as well as adventure levels in both linear and non-linear formats, emphasizing player flow, risk-reward, and readability. Leveraging my background as a United States Marine Corps veteran, I bring discipline, teamwork, and strategic problem-solving to every project.
Notable work includes Veyras Ascent, an asymmetrical multiplayer arena featuring intentional cover placement, sightlines, and power positions to support engaging combat and player decision-making. Olympus Reforged, a semi-linear level where environmental landmarks guide navigation and reinforce objectives. My designs prioritize clarity, strategic choice, and player agency, and have been recognized with 2nd place in an Epic Games-hosted game jam. I am comfortable leading iterations independently or collaborating closely with artists, designers, and engineers to deliver polished, gameplay-driven levels.




